Before you go
- Who
- Level 45, up to 5 players
- Gear
- Item level 2,100. Hard asks for more.
- Runs
- No cap if you claim the cube (40 Odyle Energy). Skipping the cube: 10 a week.
- Timer
- 60 minutes. Nuakum enrages after 5.
- Hard
- Same fights, more HP and damage, better loot
On the way in
- Pick roles first: who grabs Duanka’s altar orb, who blocks Nuakum’s clone, and a backup for each.
- After Kwapo, grab a bomb from the nearby chest and blow up the barricade.
- Regroup at the last Kibelisk before Nuakum. The fight starts the second anyone jumps in.
Watchdog Kwapo
- Lightning hits the floor and leaves blue orbs behind. Dodge the strikes.
- At 75% and 25% he goes untargetable, jumps to the middle and starts a long roar.
- Clear the orbs before the roar ends. Any orb left on the floor explodes when the wave hits it. Clearing one side is enough for a safe spot.
- Then jump the ring as it rolls out. Yes, another ring jump.
- Purple balls chase random players. Kite them.
- Red circle with outward arrows on someone: everyone else get out of it.
Shining Mau Totem
- Get everyone inside before you start. The doors lock behind you.
- Adds spawn and the totem fires homing missiles. You can’t break it until the adds are dead, so use the bombs on the side platforms to clear them fast.
Necromancer Duanka
- At 75%, 50% and 15% he summons four tethered souls. If they reach him, he heals. One DPS grabs the altar orb so they can kill them.
- At 65% and 30% he pulls everyone in and casts Soul Caller, which hits harder up close. Run for the edge and dodge the electric orbs. They stun.
- Dark circle with inward arrows on someone: stack in it to share the hit.
- Stay out of the blue puddles. They drain HP.
Ferocious Horn Nuakum
The final boss. He enrages after 5 minutes, and both of his big mechanics are about standing in the right line.
At 75% and 55%: the clone dash
Clone
Blocker
Target
- He leaps off and roots a marked player. A clone lines up a dash at them.
- Someone unmarked steps into the line and takes the dash.
- Inward arrows on a small circle: stack in it. Outward arrows on a big one: spread out.
- Blockers get a debuff and the hit can fear you, so swap who blocks each time.
More Nuakum
- His hits stack a bleed you can’t cleanse. At 3 stacks you drop a blood pool, so drop yours at the edge.
- Scratching the ground means a frontal cleave. Get behind him.
- He raises a hand, stuns someone, then fires orbs at them. An unmarked teammate steps in between to soak them.
- Hard Same mechanics, but everything hits much harder. A missed block or soak can kill.
At 30%: Blue Light of Destruction
Nuakum
Dark orb
Target
Orb still up when the cast ends?
500% max HP to everyone.
- He starts a 34-second cast and a dark orb appears in the middle.
- The marked player moves so the orb sits right between them and Nuakum.
- His throws hit the orb instead. Three hits break it.
- Don’t touch the orb, and dodge the small circles. They root you.
What drops
- The cube costs 40 Odyle Energy to open and can roll Unique Nuakum armor. The guarantee bar in the dungeon window fills toward a free piece.
- Black Claw gear (Epic) drops from all three fights. The Fera Necklace only drops from Kwapo and Duanka.
- Every fight has a 20% shot at an Amplify Stone Fragment.
- Hard Double the chance at Nuakum armor, plus Tuning Stone Shards.