Nobody on global has fought the new version yet, so treat this as a best guess and expect a surprise or two.
Before you go
- Who
- Level 45, 10 players in two parties of five
- Gear
- Item level 2,800. Hard 3,000.
- Opens
- Nov 4, both modes from day one
- Time
- 2 hours a run (Korean servers)
- Revives
- 2 per boss room in Korea. Don’t waste them.
- Hard
- Nobody has said what changes yet. Assume it hurts more.
How it goes
- The reactor. All ten of you break the core to open the way.
- Split up. One party fights Rahu while the other clears, then you swap for Ketu.
- Eternal Ludra. Everyone together. His bingo board at 50% and 25% is where raids go to die.
Hand out these jobs before the pull
The reactor
The core fires donut and X-shaped blasts while monsters spawn. Every so often a small reactor pops up and shields it, so the core barely takes damage. Your two jumpers ride the updraft and break the small one while everyone else holds the mobs, then it’s back to the core. Kill it and a portal opens.
Split up: Rahu and Ketu
Ketu is the harder one, so the stronger party and the better Cleric go there.
Isolation Specialist Rahu
- Marked for the laser? Face it away from the group. Only a thin slice is safe.
- The purple bomb hops between players. When it’s about to pop on someone, a catcher steps in to take it. Missed, it leaves a black hole. Three black holes wipe you.
- Red circles under people: overlap them and share the safe spot. A shared hit on one player: everyone stacks on them.
- Under 50% the room splits into quarters. Stack on Rahu in one quarter and keep the poison puddles there.
- Around 25% adds show up. Aim the laser at them. Each one you miss adds a black hole, same as a dropped bomb.
Abyssal Wings Ketu
- Ketu charges and slams. Get out of the charge, then jump or glide over the shockwave.
- Laser walls spin around the room. One wedge stays safe, so everyone piles in and heals up there.
- Orbs fall from above. Your two catchers get under them before they land. Blades chase people too, so keep moving.
- Below about half: red and blue eyes. Face the red one, turn your back on the blue one.
- Burst of Power: break a Mortal Soul Stone for a few seconds of invuln. It only covers whoever broke it, so save the stones for this and leave some for the healers.
Eternal Ludra
Phase one is the tank’s show. At 50% he starts Ludra’s Trial, a game of bingo where losing wipes the raid, and he does it again at 25%.
The tank’s job
- Turn him away from the raid. His tail stuns anyone behind him and makes you bleed. A potion clears the bleed.
- Five orb towers: four blue, one red. Jump into the blue ones. The red one needs a block or invuln, so it’s the tank’s.
- Korea: Gladiator, Templar, Chanter and Assassin stances can answer it too, with a damage boost.
Everyone else
- A purple ring spreading out means a cross-shaped hit is next. Get off the cross.
- Sweeping wave coming at you? Jump or glide over it.
- He takes off, spins a whirlwind in the middle, breathes at someone, then slams. Stay in the arena or you get a debuff potions can’t clear.
Ludra’s Trial, at 50% and 25%
- The floor turns into a 6 by 6 board and he starts a 15-second cast that kills everyone.
- Each pair runs to its corner and owns that quarter of the board.
- Test tiles with area skills, moving clockwise. Only one is safe, and it shows itself when something lands on it. Watch for his diagonal breath while you look.
- Found it? The caller shouts the tile and all ten of you pile on before the cast ends.
- Made it? He’s staggered for about 10 seconds. Burst him. At 25% it’s the same drill, now with jump ropes thrown in.
Fifteen seconds to find one safe tile.
The caller shouts it, and all ten of you pile on.
More Ludra
After the first Trial
- He lands at the north end and the arena shrinks, so you can only hit him from the front.
- Three line sweeps from the air, then jump ropes from his hands. Jump them.
- Head-shake lightning, double wing strikes, double lightning. Dodge first, damage second.
The colour split, 35%
Everyone gets marked red or blue. Stand near the other colour and you get tethered and melt fast. Split into a red group and a blue group and stay split until he dies. Agree which side each colour takes before you pull.
Thunder Zone, 10%
- He goes invulnerable and drops one circle per player, red and blue.
- Find a circle in your colour. One person per circle.
- Step in late, about 2 seconds before the cast ends. Too early and your circle can run out before the hit.
- Lived? Res whoever didn’t, then finish him.
What drops
- The prize: a Ludra weapon for your class, Ludra’s Heart (a guard for Templars and Clerics) or Ludra’s Bracelet. Each weapon is about half a percent in the test data.
- Every clear: Amplify Stone Fragments and Balaur’s Essence, plus a 30% shot at Philosopher’s Stone: Revelation and 10% each at a Wrathful Mind, Will or Ego.
- The cube was 40 Odyle Energy in the Early Access data and is 80 in Korea. Test data shows a guaranteed pick after 8 rewarded clears.
- Any clear before the Nov 24/25 maintenance earns a title. Got Ludra gear in Early Access? It comes back Nov 4, with your upgrade mats refunded.