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Draupnir

Boss notes, plus how to stop dying to Bakarma’s ring jump

Normal + Hard Expeditions Updated Nov 1, 2026

Before you go

Who
Level 45, up to 5 players
Gear
Item level 700. Hard wants around 2,400+.
Where
Verteron (Elyos) or Altgard (Asmodians)
Runs
No cap if you claim the cube (40 Odyle Energy). Skipping the cube: 10 a week.

On the way in

  • Someone channels the Abyss Entrance Control Device. Mobs swarm them, so the tank stays close.
  • After boss 2, an updraft and a windstream fly you to the last boss.
  • Wait for everyone at the blue portal before going in.

Predator Saraswati

  • She leaps at people and leaves blue poison pools where she lands. Get out right away.
  • Tank keeps her on clean floor. Drag her off a pool before you burn her.
  • When someone gets rooted, a poison cone follows. Get out of it or you turn into a larva.
  • Ranged, hug the edge.

Phantasmal Lakshmi

  • She jumps and slams a big circle that launches everyone. Block it or dodge with Shift. Getting stunned here is how groups die.
  • “Agony always comes back around!” means small AoEs and projectiles are coming. Keep moving.
  • Warning line, then she reflects damage for about 8 seconds. Stop attacking.
  • Around 50% a healer shows up. Kill it first.

Transcendent Bakarma

The ring jump is the party killer. It happens twice: around 75% HP, and again around 30%.

Your party, teleported to the edge Rings pulse out from Bakarma Jump each ring on your way in
  1. The screen goes dark and everyone gets teleported to the edge.
  2. Rings pulse out from Bakarma, one after another, on a beat.
  3. Run straight at him and jump each ring a beat early.
  4. Land and keep going. Don’t turn around right after you land.
  5. Reach him and dump your stagger skills until his stagger bar is empty. Save your best ones for this.

What “a beat early” looks like

Ring rolling toward you

Jump now, before it reaches you

Land past it and keep running in

Stagger bar not empty in time?

A wave wipes the party and he heals to full.

More Bakarma

Round two

Same drill, plus black whirlwinds in your path and extra projectiles. On Hard, whirlpools show up from round one and pull you in. Walk around them, no panic dashing.

Between rounds

After the first ring phase he jumps to the edge, then back to his spot, dropping a ring each time he lands. Don’t chase him. Stay put, clear the rings, and hit him once he’s back.

The rest of his kit

  • Most of his hits go out the front, body slam included. Melee, stay behind him.
  • Ground dive: small circles chase every player. Keep moving, then get clear of the big eruption when he pops back up.
  • An orange circle under you means a water geyser. Step out before it pops.
  • Swipe and Trample stun and knock you down. Keep your CC break ready.
  • He enrages at 5 minutes, so keep the damage up.

What drops

  • Only the last boss drops the Bakarma armor set, Sealed Blue Wave Wings and the Draupnir artwork.
  • Saraswati drops earrings and Lakshmi a necklace. Anguish gear drops all over.
  • Amplify Stone Fragments are the real reason to farm it.
  • The reward cube costs 40 Odyle Energy to open. Bakarma gear is guaranteed after 14 cubes on Normal, 28 on Hard.

Double-check in game

  • Ring phase timing: guides say 75% and 35%, 75% and 25%, or thirds. The guide says around 75% and 30%.
  • Hard item level is 2,400 or 2,600 depending on the source.
  • The 5-minute enrage comes from one source.

Sources