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UruguguCanyon

Normal and Hard boss notes, plus how to survive Auldor’s mark

Normal + Hard Expeditions Updated Nov 1, 2026

Before you go

Who
Level 45, 2 to 5 players
Gear
Item level 1,400+Hard 2,700
Enrage
Auldor, about 5 minutesHard 4 minutes
Revives
Hard 3 per player
Reset
Wednesday

On the way in

  • At the entrance, take the narrow right path to skip the first packs.
  • Raur and Urahum sit close together, any order. Kill both: each adds its loot to the final cube.
  • Kill the Urugugu Wind Mage to open the windstream. Ride it up, cross the rope bridges, glide to the temple.
  • Glide over the water pool before Auldor. Walking through it hurts.
  • At Auldor, one person holds aggro while another taps the Kisk. It’s the only Kisk worth taking.

Guardian Captain Raur

  • Opens with a shield charge. Stand with your back to the entrance so it runs past you.
  • He also pulls people in, jumps on random players and swings twice into a shield slam.
  • Around 70% and again near 30% he calls out and goes into a reflect stance for about 4 seconds. Stop attacking. Every hit grows his blast, and it goes through block. Block or perfect-dodge the shockwave when the stance ends.

Judge Urahum

  • Most of his hits poison you. When it wears off, an acid pool drops at your feet and sits there for about 40 seconds. Drop it away from the group.
  • Block or perfect-dodge his slams and you skip the poison entirely.
  • The multi-slam is the killer, and the last slam hits hardest. Leave his range completely. Sidestepping inside it doesn’t cut it.
  • Around 65% he speeds up and adds a claw dash and longer combos.

Divine Auldor

Around 75% and again near 30%, he marks one player for a huge hit. Alone, they die. Stacked, everyone lives.

Auldor, gone up into the sky Tornadoes: a hit locks you in the air The marked player: everyone stacks here
  1. He flies to the middle and vanishes into the sky. Keep hitting him until he’s gone.
  2. Tornadoes sweep the arena. Get hit and you’re stuck in the air for a few seconds, so dodge them.
  3. One player gets a red target.
  4. Everyone runs to that player and stacks. The hit is split between everyone standing there.
  5. Round two: a storm closes in from the edge and squeezes you toward the middle. Stack again.

Somebody marked? Everybody stack on them.

Nobody survives that hit alone.

More Auldor

The rest of his kit

  • Get the whole party into the arena before you pull. At least 2 players have to be alive.
  • The yellow bar inside his health bar is his enrage timer. Empty bar means faster, much harder hits.
  • Orange circles mean a dive or spin is coming: get out. His charges leave a damaging crack too.
  • His frontal swipe throws four tornadoes out in cones, twice. Hardest thing in the fight to dodge.
  • Feather fan launches you, and he can grab a launched player and slam down. Step out of the first ring from the impact, then back in.

HardWhat changes

  • Enrage hits at 4 minutes instead of about 5.
  • 3 revives per player, then you’re out.
  • Tornadoes show up from the very start, and also spin out from his body.
  • The grab ends in a shared hit instead of rings, so group up on the grabbed player.

What drops

  • Every mid-boss you kill adds its loot to the cube that opens after Auldor, so full clears pay more.
  • Auldor drops the Divine Canyon gear (ring, gloves, cloak, weapons) at the best rates, plus rare Aulamus accessories and a Divine Auldor Mask skin.
  • After 21 cubes you get a guaranteed pick: an Aulamus accessory or a Gear Change Voucher.
  • Hard Every clear guarantees an Ariel Fragment: Urugugu (100 make a Daevanion Crystal: Ariel), with a shot at Philosopher’s Stone: Revelation, Expedition Hero Artwork, Wrathful crafting mats and more Kina.

Double-check in game

  • Normal item level is 1,400 in game data and 1,600 in one player table.
  • Hard's 2,700 item level, 4-minute enrage and 3 revives are from the official Oct 28 patch notes.
  • Hard Auldor's extra tricks come from Korean/Taiwanese data only.

Sources